Selections
A selection is a model-scoped annotation whose payload identifies mesh faces. THOTH highlights those faces with the selection's color.
Create and activate a selection
Expand a model in Scene Structure, then select the + action beside Selections. You can also press Shift+N; in that case THOTH uses the model under the pointer, or the first loaded model when no model is under the pointer.
The new selection starts with a generated ID, the name New Selection, an empty face set, and a generated color. Select its row before using Brush, Eraser, or Lasso. Only one annotation is active at a time.
Number keys 0 through 9 activate a selection with the corresponding ID. Because IDs are scoped to a model, use the scene tree when scenes contain the same numeric selection ID under multiple models.
Edit a selection
Use the row controls to:
- edit its name, description, color, visibility, and related records;
- hide or show the highlighted faces; or
- delete it.
The face count shown in the controller is derived from all selected mesh-face IDs. Internally, selections are stored per mesh and exported as compact comma-separated ranges, such as "1-3,8,11-14".
Deleting a selection is reversible with Undo during the current session. A deleted selection is marked as trash in runtime state and omitted from export.
See Annotation details for the fields shared with measurements and semantic annotations.